Bibliography
Eshet, Y. (2004). Digital literacy: A conceptual framework for survival skills in the digital era. Journal of educational multimedia and hypermedia, 13(1), 93-106.
Ferrari, A., & Punie, Y. (2013). DIGCOMP: A framework for developing and understanding digital competence in Europe.
Gillespie, T. (2003). The stories digital tools tell. In New Media (pp. 107-123). Routledge.
Hagstroem, F. and Macins, A. (n.d.). Don’t confuse tools with technologies.
Haleem, A., Javaid, M., Qadri, M. A., & Suman, R. (2022). Understanding the role of digital technologies in education: A review. Sustainable operations and computers, 3, 275-285.
Lane, A. (2019). What is Technology?
Nascimbeni, F. (2019). Digital literacy for children: exploring definitions and frameworks. UNICEF.
Sharma, B. P. (2022). Digital tools in art education: From expanding creative horizons and facilitating collaboration to increasing access and resources for a diverse student population. Applied Research in Artificial Intelligence and Cloud Computing, 5(1), 55-65.
Teal Labs. (n.d.) What tools do art teachers use?
Vuorikari, R., Kluzer, S. and Punie, Y. (2022) DigComp 2.2: The Digital Competence Framework for Citizens – With new examples of knowledge, skills and attitudes, EUR 31006 EN, Publications Office of the European Union, Luxembourg. ISBN 978-92-76-48883-5, doi:10.2760/490274, JRC128415.
UNESCO. (n.d.). Digital Literacy.